#include "CInput.h"

/*static*/ 
comp_id_type CInput::mFamilyID = "CInput";
comp_id_type CInput::mComponentID = "CInput";

comp_id_type CInputTemplate::mFamilyID = "CInput";
comp_id_type CInputTemplate::mComponentID = "CInput";
/*static*/ 

GameComponent *CInputTemplate::makeComponent() {
	CInput *comp = new CInput(this);
	return comp;
}

CInput::CInput()
{

}
CInput::CInput(CInputTemplate *templ)
{

}
CInput::~CInput()
{

}

void CInput::update() {

}

void CInput::setup() {
	
}